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Tuesday, July 31, 2012

Who Wants a Quad-Core Computer for $130?




When Raspberry Pi released their diminutive, ARM-based PC for $35, people were rightfully chomping at the bit to get their hands on something so cheap and small and hackable. But the 700 MHz, single-core ARM 11 processor it wasn't exactly a powerhouse. Enter Hardkernel's ODROID-X, which packs a quad-core Samsung Exynos chipset on a 3.5 inch motherboard.

With each Cortex-A9 core clocked at 1.4 GHz, the ODROID-X also has 1 gigabyte of RAM, a Mali 400 GPU, six USB ports, ethernet, audio in/out, Micro HDMI and an SDHC reader. Plus it's capable of running Android or Ubuntu, giving you computing flexibility. Sure, it's no Ivy Bridge, but the Exynos processor is pretty amazing for its size. And for $130, this little chipset could become the heart of your next DIY project.

Source: gizmodo.com

Monday, July 30, 2012

Five Best Android Web Browsers



There are dozens of great web browsers available for Android, depending on the features you're looking for. Whether it's syncing with your desktop, or super-speedy browsing, or support for flash navigation, you have options galore—some of them popular, others not so much. This week we're going to look at five of the best Android browsers, based on your nominations.
Earlier in the week, we asked you which Android browser you thought was the best. We tallied your nominations, and while there are plenty to choose from, we only have room for the top five.

Five Best Android Web BrowsersFirefox

Firefox for Android has come a long way since its days in beta. It's fast, it's free, it fully supports Firefox Sync, so if you use Firefox on the desktop, it'll bring in your bookmarks and passwords. It's the first mobile browser to truly support Do Not Track, and the "Awesome Page" start screen that shows you all of your recently visited tabs helps you get right back to what you were doing if you had to put your phone down. It even supports add-ons and Personas, although there aren't too many of them yet. A few more options, and Firefox would be a good contender for our favorite, but it's clearly already one of yours, and for good reason.


Five Best Android Web BrowsersChrome

Chrome for Android finally left beta late last month, which means now it can go on to be the new "stock" browser on Android devices...assuming you're running Android 4.0 Ice Cream Sandwich or higher. If you are running ICS or Jelly Bean on your device, Chrome for Android is a must-download. It supports Incognito Mode browsing, bookmark syncing via Chrome Sync, and in its most recent updates, now supports search syncing, tab syncing, and more—anything that Chrome can sync on your desktop will be right there waiting for you on your Android device. Chrome for Android is also optimized for mobile, meaning it's blazing fast. The only downside is that Google hasn't made it available for phones running Gingerbread or tablets stuck with Honeycomb.


Five Best Android Web BrowsersDolphin Browser HD/Mini

Dolphin Browser is our favorite web browser for Android, and for good reason. Dolphin's options and tools are unparalleled, even when compared to the big name browsers, supports dozens of third-party plug-ins and tools to extend its features, has built-in speech-to-text thanks to Dolphin Sonar, supports on-screen gestures to open bookmarks and navigate around pages, and comes in two flavors: the "HD" version for phones that can handle all of its features, and a "Mini" version for device owners who want speed and snappy performance over options. Even if you gravitate to one of the big names, Dolphin is worth at least trying.


Five Best Android Web BrowsersBoat Browser/Mini

Back in the early days of Android, one of the first browsers to challenge the stock browser was a now-vanished app called Miren. Miren was a great and feature-rich browser, but for reasons unknown, it's tough to find these days. If you liked Miren, Boat Browser is its spiritual successor. Fast, lightweight, and completely free, Boat is intuitive, supports add-ons, and has a powerful voice control engine (so you can say "Facebook" and the browser will bring up Facebook for you). You can even skin and theme the UI if you like, customize the speed dial start page with your favorite sites, and more. If your phone can't handle the full version—or you just want a lighter app (which is hard to believe), Boat Mini is there for you.


Five Best Android Web BrowsersMini

If you're a fan of Opera on the desktop, Opera Mobile will suit you perfectly. Opera Mobile supports Opera Link, so you can sync your bookmarks, speed dial, and other user preferences with your desktop Opera install. Aside from that, Opera Mobile is fast, free, and goes out of its way to compress data in the background so you can browse your favorite sites without blowing past your wireless carrier's data caps. Opera even has its own mini-app store, full of third party add-ons that improve the browser or games that make it more fun to use. Have an older device? Opera Mini might be a better choice—you get most of the features, but even more speed.


Quantcast

This week's honorable mention goes out to the stock Android browser: the one that ships on most phones pre-Ice Cream Sandwich. It varies from OEM to OEM, but many of you said that you just didn't need to download another browser, and the one that came with your phone is good enough for you. That's fair, but we're looking at alternatives here!
Have something to say about one of the contenders? Want to make the case for your favorite keyboard, even if it wasn't included in the list? Remember, the top five are based on your most popular nominations from the call for contenders thread from earlier in the week. Make your case for your favorite—or alternative—in the discussions below.

Source: lifehacker.com

A Village In Assam Uses Solar Power To Run PCs




Residents of Baleswar in Assam's Nalbari district of Assam boosts that they never witness any power cuts like big cities and towns as solar energy power their households. A lesson worth learning for big city dwellers! 

Monday, July 16, 2012: A farmer named Ainul Hussain has bought a computer for his son in a remote tiny village-island of Baleswar in Assam's Nalbari district, which has a population of around 1,500. Officially, there is no electricity in the region but villagers have taken a step to uplift their standard of living by introducing solar panels in their households. "We have to be careful with its usage, because it needs a lot of energy to run. My son operates it and it is for him that I bought it," he said. "These panels are available in Nalbari, but I bought mine from Guwahati. I had to shell out about Rs.10,000, which is a large amount for a simple man like me, but our quality of life has improved. So it's all worth it," explained Hussain in a IANS report.

"For instance, the panel that I have generates enough power through the day to charge the battery, which will in turn run a light and a fan, which is my requirement. It can also charge my mobile phone. The panel has 35 small, circular solar plates and cost me around Rs 4,000," said Rekibul Rahman, one of the island dwellers who runs a tailoring shop in a IANS report.

As many as 70 per cent of homes in Baleswar have solar panels. This is something that we city dwellers should learn as solar energy is clean and we really need to clean the air we breathe. The IANS report further stated that the Assam Energy Development Agency (AEDA) has been promoting non-conventional energy sources like solar, wind and biomass for industrial and domestic use, especially in remote rural, hilly and border areas which are connected to the conventional grid.


Source: news.efytimes.com

Sunday, July 29, 2012

DIY Cable Box Controls Your TV from Any Laptop or Smartphone





If you have a hard time keeping your remote from getting lost, DIYer Colin shows us how to put together an IR blaster that lets you control your TV and cable box from a web page.

Colin, who lives in a fraternity house that often misplaces the remote, built this out of an Arduino UNO, an Arduino ethernet shield, and an infrared receiver. Essentially, you can control the TV's channel from the the box below the TV, which sends remote signals to the cable box above it. If you don't want to get up, you can also access a web page from any device connected to the network and change the channel, whether it's a laptop, tablet, smartphone or anything else with a web browser. Hit the link to check out how it was made, and if you're just getting started with Arduino, check out our guide for that as well.

Source:  lifehacker.com

Nintendo VS Sega: Exploring importance of logo for video games [Infographic]


As we think about videos games, then Nintendo and Sega are two names that always come first. Nintendo carries the typical essence of Japan. This game is quite interesting and still gaining popularity all across the globe. The successive growth of this game reflects its success in market. On the other hand, it will be not wrong to say that Sega has re-defined the entire world of gaming.


Over the last few years, Nintendo and Sega both have gone for  successive logo changes. We all are well aware of potential of logo in terms of representation before the whole world. An interesting and eye-catching logo helps any business to gain potential client and wide acceptance. 


Source: digg.com

Saturday, July 28, 2012

55% of Smartphone Owners Run Price Comparisons in Stores [INFOGRAPHIC]

An increasingly large subset of U.S. shoppers are using their mobile phones in stores. Some retailers, like Target, are encouraging that behavior, giving shoppers gift cards and other rewards for checking in and scanning merchandise. Others, like Best Buy, are doing their best prevent it, even going so far as to strip the standard bar codes on products to discourage shoppers from running price comparisons with other retailers.

Emphatica recently issued a survey among 6,500 U.S. Internet users — a little more than half (52%) of whom identified as smartphone owners — to take a closer look at how they’re using mobile in stores. Impressively, 55% of smartphone owners said they’ve used a mobile device to compare prices between retailers. Thirty-four percent said they’ve scanned a QR code, and 27% have read online reviews from their devices before making purchase decisions.

Those findings and more are showcased in the infographic below. Note that the statistics in the third category only include responses from smartphone owners.

 

Source: mashable.com

Facebook Vows to Speed Web With Tech From … Google

In a rare case of agreement between the two internet giants, Facebook has announced that it’s adopting the new protocol Google developed to speed the delivery of webpages across the net.

On Sunday, as first reported by CNET, Facebook engineering manager Doug Beaver announced on a public mailing list that Facebook is moving to SPDY, a tweak to the web’s underlying HTTP protocol designed to significantly grease the transfer of data.

In addition to Google and Facebook, Twitter has adopted the protocol on its web services, and it’s now built into Google’s own Chrome web browser and Mozilla’s Firefox browser. In order to use the protocol, you need software on both the servers delivering the content and the browser receiving it.

SPDY is one of three protocols vying to improve good ol’ HTTP. In March, Microsoft proposed HTTP Speedy+Mobility, which Redmond designed with mobile devices in mind, and an independent developer named Willy Tarreau has offered up a third proposal dubbed Network-Friendly HTTP Upgrade.

With Facebook putting its weight behind SPDY, Google’s offering certainly has the upper hand. “We at Facebook are enthusiastic about the potential for an HTTP/2.0 standard that will deliver enhanced speed and safety for Web users,” Facebook’s Beaver writes.

“Of the three proposals, we believe it is the best basis for further work due to the variety of client and server implementations, its proven usage at large scale, and its full support for our HTTP 2.0 criteria.” That criteria does call for encryption, and Beaver points out that browsers such as Chrome currently provide encryption in tandem with SPDY.

Security researcher Chris Soghoian says he doesn’t care what HTTP update the web adopts — as long as it’s encrypted. “SPDY is already built into two web browsers and it works quite well,” he says. “It certainly made it easier for Google to turn on [encryption] for search. In this age of sniffing web browsers in coffee shops we need things that are making people more secure.”

But SPDY’s main aim is, well, speed. SPDY doesn’t exactly replace HTTP. It makes a few changes but also augments what’s already there. It compresses network packet headers, but it also provides what’s called “multiplexing,” where data from different sources can move concurrently over one connection.

Akami — whose content delivery network lets businesses speed their web services by keeping oft-used contents on servers close to users — says that SPDY has boosted can improve its performance by up to twenty percent. And anyone who uses the CDN can benefit from this.

“When they do implement SPDY, application developers like Urban Dictionary won’t have to do anything special to turn it on,” Aaron Peckham, founder and CEO of Urban Dictionary, tells Wired. “Sounds good to me.”

Source : wired.com

Friday, July 27, 2012

Smartphones of the Year (So Far)


We've reached the halfway point of 2012 – high time to look back on how the smartphone space has progressed so far this year. Here, you'll find the year's most notable, most interesting smartphone releases – our favorites, as well as the devices that turned our heads or made us scratch our chins.
As has historically been the case, enhancements to mobile operating systems have made just as big of an impact on mobile computing as the arrival of the devices themselves. Ice Cream Sandwich – a release that many (including us) see as the first version of Google's mobile OS to display serious mojo – now powers all the top-tier phones. And Google has already debuted Android 4.1 Jelly Bean, which will start arriving on devices in the coming months.

Microsoft is buzzing: Windows Phone 7.5 Mango is showing up in flagships and budget phones alike, and it will see another bump for Microsoft's mobile OS when Windows Phone 8 arrives in October. Meanwhile, Apple's iOS 6 is widely expected to rear its head this fall, along with a new iPhone.
Even with much of the action still labeled "coming soon," 2012 has seen its share of innovative and forward-thinking smartphones. Here are the biggest newsmakers of the year, so far.

HTC One X

HTC One X

The HTC One X is one of the best smartphones on the market, and the best Android phone you can buy right now, period. It's fast, it's gorgeous, it's lightweight and it has a stellar battery that lasts all day. The camera is also outstanding – the best I've seen on an Android phone, though it falls just short of the camera on the iPhone 4S.
It's a handset worthy of being a flagship device for both HTC and AT&T. In fact, the one thing I really don't like about the One X is its exclusivity to AT&T, the only carrier that sells the phone in the U.S. It's a shame this exact same phone isn't available on T-Mobile, Sprint and Verizon. The Sprint version, the Evo 4G LTE, is very close, but Sprint's 4G network isn't widely distributed enough to make it an attractive buy, and the T-Mobile version, the One S, has a weaker screen. –Nathan Olivarez-Giles


Samsung Galaxy S III

Samsung Galaxy S III

The Galaxy S III (available for $200 on AT&T, Sprint, T-Mobile, Verizon and U.S. Cellular) is Samsung's most ambitious smartphone yet, and it serves as a testament to the company's growing stature as a premium handset maker. However, the S III isn't quite an iPhone killer, nor does it dethrone the One X as the best Android handset. While it's a fine smartphone, it's not the unqualified success it aspires to be, and it's regrettably held back by software that never works as well or as easily as it should.
The hardware is great, though – you get Qualcomm's 1.5GHz dual-core Snapdragon S4 processor, 2GB of RAM, and a massive, 4.8-inch, 1280 x 720 pixel, Super HD AMOLED display. The screen is sharp and bright, but the colors feel a bit over-amped. The phone 0.34 inches thick and weighs just 4.7 ounces, and a thin bezel around the display keeps the body from feeling oversized.
But the software is iffy. The voice-recognition system, S Voice, doesn't work that well. The built-in file sharing features are cludgy and counterintuitive, and they require your friends to own Samsung Galaxy S III phones to work properly – even though Android has its own similar sharing features that let you use a mix of devices. –Nathan Olivarez-Giles

Nokia Lumia 900

Nokia Lumia 900

Rather than build a specced-out superphone for early adopters, Microsoft and Nokia have decided (wisely), to focus their Windows Phone endeavors on a different audience – the booming ranks of first-time smartphone buyers just entering the market, and the millions of us looking for a solid smartphone at a budget-friendly price. The Lumia 900 runs on AT&T's fast 4G LTE network. It has a lively, user-friendly operating system. And it's only $100 with a two-year AT&T contract, a price that betters other flagship handsets by at least half.
The 900 shares the same bold polycarbonate shell as its smaller cousin the Lumia 800, but in a larger 4.3-inch package. The bright 800×480 AMOLED screen isn't as pixel-packed as a Retina display or one of Samsung's stunners, though the only time the Nokia 900's resolution really showed its weakness was in watching streaming video.
I've never handled a Windows Phone Mango device that wasn't pleasantly zippy and responsive, and the Lumia 900 is no exception. The phone's 1.4GHz processor keeps games and videos humming, and the system doesn't seem to be slowed by multi-tasking apps. Subtle animations appear at every turn: things like text folding into or away from the screen when you tap a link or navigate to a different feature, or a springy physicality when you flick to the end of a list. –Christina Bonnington

Samsung Galaxy Note

Samsung Galaxy Note

On paper, the Samsung Galaxy Note is rich with top-of-the-line features: 1.4GHz dual-core processor, 16GB of internal storage and an 8-megapixel camera, all tied to AT&T's speedy 4G LTE network. It also comes with a stylus (Samsung calls it the S Pen) that can be used in conjunction with some smart, system-wide apps.
But see the Note in the flesh and you'll notice one thing above all else: its massive 5.3-inch display. The screen is positively gigantic. Comically huge to the point of shame. Closer to a tablet than a phone, the Note dwarfs the iPhones and Droids around it. Hold it up to your face to make a call and everyone around you laughs. Seriously, it never gets old.
It's not all punchlines, though. Watching videos and playing games are amazing experiences, and it's more comfortable to read web pages and e-books on the Note than on any other phone I've tested. The large, bright, HD Super AMOLED screen requires more power to run, but since the phone is bigger, Samsung could slip in a beefier 2,500mAh battery battery.
But it's just too big. The Galaxy Note's girth makes it tough to carry in your front pocket comfortably while walking around or riding a bike. Stick it in your back pocket, and its bulkiness requires you to take it out when you sit down. Will I have to resort to a man-purse? --Michael Calore

HTC Droid Incredible 4G

HTC Droid Incredible 4G LTE

The newest Droid Incredible is a phone with one foot stuck in the past. Interior components like the processor and camera are stellar, and they're on-par with other $200 smartphones on the market right now. But the smaller, 4-inch display isn't a true HD screen. And the design, dominated by a stubby and chunky chassis, feels like it was drawn up a few years ago when the Droid brand was first launched.
I applaud HTC and Verizon (the new Incredible, like its namesakes, is a Verizon exclusive) for having the stones to offer a new 4-inch Android smartphone. The world needs more smaller smartphones, honestly. The Samsung Galaxy S III, with its 4.8-inch screen, is damn near impossible to use with one hand. The Droid Incredible 4G LTE, meanwhile, is a breeze to use single-handedly. The super LCD display looks sharp, detailed and flatly better than any other screen I've seen with a 960×540 "qHD" resolution. But at this point, the standard on phones at this price range is to offer an actual HD screen, not a fake HD screen. I'm talking at least 720p, not 540p. It's not good enough. And while it looks good, 720p would look better.
On paper at least, the CPU is also lagging. It's a 1.2GHz dual-core Qualcomm processor, while HTC's other big-name phones -- the One S, One X and HTC Evo 4G LTE – all pack 1.5-GHz dual-core Qualcomm CPUs. However, the Droid had plenty of horsepower to take on the daily tasks I threw at it: multitasking apps, web browsing in Chrome, games and streaming videos. HTC's Sense 4 wrapper over the top of Ice Cream Sandwich ran smoothly, and HTC's skin remains one of the best alternatives to stock Android. So while the new Droid Incredible may be slightly slower than HTC's other flagships, it's an unquestionably capable and speedy phone, and a good place to look if you don't want a giant screen. Just don't expect the design – a simple update to an aging formula – to wow you. –Nathan Olivarez-Giles

HTC Evo 4G LTE

HTC Evo 4G LTE

Is the HTC One X by any other name just as sweet? In the case of the HTC Evo 4G LTE, no, not quite. But almost.
The One X is our current pick as the best overall Android phone on the market right now. And HTC's Evo 4G LTE is essentially the same phone as the One X, as far as the guts and the display. But the two phones are not equals.
Some small differences in styling and materials are apparent, but the biggest difference is invisible – the Evo's 4G LTE status. Sprint's 4G LTE network isn't up and running anywhere other than a handful of test markets: Atlanta, Baltimore, Dallas, Houston, Kansas City and San Antonio. For now, that means the new Evo is essentially a 3G phone outside of six cities. While Sprint's 3G network offers great service and the Evo never felt slow, the Evo 4G LTE doesn't yet live up to the 4G LTE part of its name.
Otherwise, it's great. It has one of the best displays and cameras out there, and it is blessed with beastly power and speed. HTC's Sense 4 interface isn't as good as stock Android, but it's the best alternative. Bonus: It has a built-in kickstand. –Nathan Olivarez-Giles

Motorola Droid Razr Maxx

Motorola Droid Razr Maxx

With the Droid Razr Maxx's supercharged battery, Motorola goes a long way toward solving what is arguably the biggest issue in mobile devices today: longevity. It packs a huge 3,300 mAh cell that makes for a seriously plus-sized phone. But the extra junk in the trunk comes with a payoff – a purported 21 hours of talk time and over 350 hours on standby.
The phone stood up to Moto's claims, serving up 12 hours of continuous YouTube video playback – more grueling than voice calls – in my testing before running out of steam. And on a full charge under regular-use conditions (the occasional call or three, light web browsing, playing around with an app here and there), I literally went for three whole days without having to plug it in.
This longevity is only compounded by Moto's Smart Actions management system, the company's ingenious software-based approach for tracking and adjusting feature usage and energy consumption. It switches certain functions on and off automatically when the phone's sensors detect a specific set of user-defined conditions. Pretty nifty stuff. –Mike Isaac

Samsung Focus 2

Samsung Focus 2

Nokia has committed wholly to the Windows Phone platform with its flagship Lumia line, but it isn't the only manufacturer investing in Microsoft's mobile OS. Samsung's Focus 2 is the company's fourth Windows Phone device, and it's a smartphone worth your attention.
Best of all, it's a really good deal. At $50 with a two-year AT&T contract, the Focus 2 is only half the price of the Lumia 900, and a third of the cost of HTC's Titan II, even though all three phones run on the same AT&T 4G LTE network. And since the Windows Phone platform is consistent across the devices – you'll see a few pre-loaded manufacturer and carrier apps, but not much else – you're not sacrificing much software experience with the low price tag. The Samsung Focus 2 was just as quick and responsive as any other Windows Phone Mango device I've used.
It has just 8GB of storage, a single-core Qualcomm MSM8255 1.4GHz processor and no MicroSD card slot. But the Samsung Focus 2 gets you access to AT&T's 4G LTE in a compact and cheap device that's plenty capable. –Alexandra Chang

Huawei Mercury

Huawei Mercury

If you already have an iPhone, a Galaxy Nexus or some other head-of-the-class smartphone in your pocket, the Huawei Mercury isn't the phone for you. But if you're upgrading from a feature phone, or if you're loath to sign a two-year contract and would prefer a pay-as-you-go plan, it's likely the perfect phone for you.
Huawei's handset – available on Cricket's smartphone plans, which start at $55 per month with no contract – is a mid-level Android device that makes a great first smartphone, and it performs solidly enough even though it lacks the specs and polish of the latest top-tier hardware. Besides, any shortcomings are easily overlooked if you're in the pay-as-you-go club and you're craving a modern Android experience.
The Mercury (also known as the Huawei Honor and Huawei Glory elsewhere) is a little bit wider and slightly thicker than the average Android. The build is mostly plastic and the quality of the case is kind of cheap-feeling. The touchscreen is nice, though – a 4-inch Gorilla Glass panel that's durable and scratch-resistant. The display is also bright and relatively clear, with a FWVGA 854×480 pixel resolution screen that can display 16 million colors. –Maurizio Pesce

Nokia Lumia 710

Nokia Lumia 710

Aside from being a 4G phone, most of the Lumia 710's specs lean towards "good enough." But at $50, and with the ability to pair it with a low-cost data plan from T-Mobile, it's cheap enough that even those living paycheck-to-paycheck wouldn't bat an eye.
Windows Phone Mango seems like a lightweight OS compared to something like an HTC Sense-skinned Android. Why do I say that? The 710 runs on merely a single-core 1400 MHz Qualcomm processor with 512 MB of SDRAM, and yet the experience is quite smooth – just as you'd expect it would run on stronger hardware.
The 710's 3.7-inch, 800×480 resolution ClearBlack LCD display isn't as bright as that of its big sisters, the Lumia 800 and 900. But unless you held the two Nokias side by side, you wouldn't really feel like you're missing anything. Colors are rich and images are sharp, but there just isn't that Pow! you get from something like a Super AMOLED screen. –Christina Bonnington

Nokia 808 PureView

Nokia 808 PureView

There is nothing compelling about the 808 PureView's software -- it runs Symbian, Nokia's outdated operating system that the company is leaving behind in favor of Windows Phone. Rather, this phone is notable because of one feature, and one feature alone: the on-board 41-megapixel camera.
Most highest-end smartphones have 8-megapixel cameras. Compared to those cameras, a 41-megapixel camera sensor seems totally over-the-top and unnecessary. But what Nokia has developed with its homegrown PureView imaging technology is, by far, the best camera I’ve seen on a smartphone.
That doesn’t mean the 808 PureView a good phone. It’s actually a pretty terrible phone with an outstanding camera. You should only consider buying the 808 PureView if you really love mobile phone photography. Even then, you’re probably better off waiting until Nokia’s PureView technology comes paired with a better OS, like Windows Phone (which should happen “very soon”). Also consider that, in the U.S., the phone is currently only available as an unlocked device for AT&T and T-Mobile networks at the high, unsubsidized price of $700.

Source : wired.com

How to access Facebook's free antivirus tools



You may have fallen victim to it before: Malware disguised as a legitimate Facebook post or app that entices you to click. Now, though, Facebook is offering you free options if you suspect your device has been infected.

This is the most recent in a number of updates Facebook has rolled out in its fight against malware. In April, the social network launched the Facebook Anti-Virus Marketplace and made enhancements to its external blacklist system. Last month, it made changes to its mobile reporting flows.
[ Free download: The mobile security survival guide ]

Previously, if you suspected you may have malware installed on your device, you would have either needed to run antivirus on your device or waited until Facebook identified an actionable threat. With this newest update, you can proactively obtain your choice of a free antivirus product to scan and clean your system.

To accomplish this cleaner approach, Facebook has partnered with Microsoft to offer its Security Essentials product and with McAfee for its Scan and Repair product.
 continue article http://www.itworld.com/software/285613/how-access-facebooks-free-antivirus-tools


 Source: digg.com

Thursday, July 26, 2012

The iPad Game That Took 9 Years (And an Epic Disney Fail) to Finish

Edgar, a mild-mannered window washer, is daydreaming of the girl he loves. In his dream, they meet in a nightclub straight out of Casablanca, flirting from across the room.

The scene, lovingly rendered in hand-drawn animation on an iPad, is controllable: By swiping your finger right or left, you can control the boldness of Edgar’s flirting. Swipe too hard and Edgar will gyrate wildly, causing her to recoil in terror. But swipe slowly, and Edgar will ease on the charm, pantomiming some smooth dance moves that win him the girl of his dreams.

The Act, released last month for iOS, is a game with a remarkable history. Development on the game began over nine years ago and involved dozens of former Disney animators that had worked on films like Beauty and the Beast and Aladdin. Its animation was created the old-school way: pens and paper. And after The Act was completed, it came very, very close to never coming out at all.

The seed of The Act was planted in Omar Khudari’s mind in 1986. A computer programmer for an educational gaming company, Khudari was looking for the next big thing. He was fascinated by Dragon’s Lair, the arcade game that used animation by Don Bluth stored on a LaserDisc. But the game didn’t live up to his expectations.

“It looked like a movie, but it didn’t seem like [one] when you were playing it,” said Khudari. The player wasn’t involved in the story, he just pressed buttons to make Dragon’s Lair‘s hero jump and dodge.

That year, Khudari went to Seattle to attend Microsoft’s First International Conference On the CD-ROM, where technology innovators gathered to discuss what might be done with the exciting new medium. One of the keynote speeches was delivered by Stan Cornyn, a legend in the music business. He was one of the first employees of Warner Bros. Records upon its founding in 1958, and had won multiple Grammy awards for the liner notes he penned for Frank Sinatra. Of late, he was the founder of its fledgling Warner New Media division, which was soon to introduce the innovative but ill-fated CD+G technology that embedded computer graphics onto audio CDs.

Cornyn spoke of the future of media convergence, the possibilities of interactive storytelling that would be enabled with this new technology. Khudari, sitting in the audience, was struck by one particular turn of phrase: “It’ll be like going to the movies with a steering wheel.”

The Warner executive was speaking metaphorically, but Khudari thought about it literally.

“My favorite movie was Casablanca,” he said in a 2008 interview. “That was about love and honor and faith and betrayal. How could you turn a wheel and make love and honor and faith and betrayal happen?”

It would be a few years before Khudari got to answer that question. In the meantime, he made money. He partnered with another employee of the educational software company to form Papyrus Design Group, a game development studio that he sold to Sierra On-Line in 1995. He invested the money and made more. In 2003, he decided to open the game studio that he’d use to create his emotional love story with a steering wheel. He named the company Cecropia, after a type of tree that has a habit of spreading rapidly in otherwise barren places.

The Act, as Khudari envisioned it, would be an arcade game cabinet with a single control — a dial that could be turned left or right; Cornyn’s metaphorical “steering wheel” made physical. It would be a linear love story without branching paths, which Khudari calls “a novelty that the world pretty much doesn’t want.” Linear stories, he thought, were more satisfying.

The game would allow players to adjust the on-screen character’s behavior by twisting a knob either clockwise or counterclockwise. The first scene that Khudari and his team designed was the flirtation at the bar. Players had to watch the girl’s facial expressions and body language, backing off when she appeared hesitant and turning on the charm if she seemed receptive to Edgar’s goofy come-ons. Other scenes were more complex: In one, Edgar had to alternate between encouraging his slacker brother to keep washing windows while placating his boss on the other side of the screen, the player gently turning the dial back and forth with the correct timing, but not too hard or soft.

Work on the game progressed slowly. While Cecropia had enough software engineers to build the program that would flip between the different loops of animation, he didn’t have enough animators who could work at the level of quality he needed. Hand-drawn 2-D animation was becoming a thing of the past.

Fortunately for Cecropia, that’s exactly what Disney was beginning to think.

In 2004, Disney announced to the great chagrin of its fans that it was shuttering its Orlando animation studio, which had produced films like Mulan and Lilo and Stitch, and laying off its 250 employees. The pioneers of 2-D animation were effectively giving up on it, and hundreds of the country’s most talented animators were out of work.

Khudari sat down for lunch with Anthony Michaels, one of the artists who had brought the Mulan character to life with ink and paint. Like a music enthusiast with a fondness for vinyl, Michaels wasn’t ready to give up on 2-D animation.

“I like a lot of 3-D movies, and I like the Pixar stuff, but when I watch those movies I always see little things like ‘oh, when they walk it looks stiff,’” he says.

Over lunch, Khudari explained to him one of the animations he was trying to nail in The Act, a scene in which Edgar sat at a table, dressed as a doctor, and flirted with the nurse. He couldn’t get the right emotions to come through.

Michaels grabbed a napkin and drew a sketch. “You mean like this?” he said. The drawing, Khudari recalls, was exactly what he wanted. Khudari called Disney’s human resources department and starting hiring the animators one by one.

“That company spoiled me,” says Michaels. “With Disney … you have no real freedom,” he said, but Cecropia was “an animator’s dream.”

The flaw in Cecropia’s plan was that Khudari planned to release the game into the mostly dead arcade game market. “It was already tanking, but I thought I could revive it,” he says.

Video arcades had mostly shut their doors by the mid-2000s. Khudari hoped to release The Act into bars, which still set up coin-operated machines for the amusement of their patrons. But that was harder than it seemed.

“In the tavern market, the location owners do not want to give up precious space to machines,” Khudari says. “Many will not allow machines at all, but those who do want one or at most two. So you have to be number 1 or number 2 to have a market of any significant size.”

So although many bar owners wanted the game Golden Tee Golf over by the dartboards, that was all they wanted.

By 2007, with The Act completed and ready to go, Khudari had given up on the impossible dream of releasing it as an arcade machine. He approached traditional console publishers like Nintendo, who were uninterested. In 2008, Khudari decided to bail out. Cecropia had already manufactured about 40 “conversion kits,” sets of parts that could be used to convert a standard arcade cabinet into The Act. They auctioned off 10 of them on eBay, gave the rest away to employees, and closed Cecropia.

Khudari says he doesn’t feel comfortable discussing exactly how much of his money he poured into The Act. “My kids would kill me if they knew how much of their inheritance was sunk in that game,” he said.

Arcade game enthusiasts built their The Act machines. Some would bring them to arcade game conventions, setting them up for other fans to try. Among those in the know, the rare game was something you had to experience, if you ever had the chance.

But The Act wasn’t entirely resigned to obscurity. In 2009, Daniel Kraus, head of a game development startup called React Entertainment, approached Khudari with the idea of porting his game to Apple’s iOS devices. Kraus thought that the simple steering-wheel controls would work well on a touch screen. Khudari was skeptical it would work but agreed. That year, React began the laborious process of converting the game to the iOS format.

The company had its work cut out for it. The Act’s individual scenes and frames were hand-drawn on paper and then scanned in using a traditional ink scanner, Kraus says. When the game was finished, he said, it comprised over 230,000 individual drawings.

“We have that pile of paper in Orlando,” Kraus says. “You wouldn’t believe the size of this thing.”

It would be another three years before The Act was finally released, published by Electronic Arts. The conversion hasn’t been a total success: Nearly every one of the game’s App Store reviews complain about the game’s short length, which would have been perfect for an arcade machine but falls short of expectations for a mobile game.

“I paid $3 for a game I beat in 30 minutes,” said reviewer Shorewire. “It was a cool concept and I enjoyed it but I expected many more ‘acts.’”

Kraus says that React Entertainment can provide more. “We’ve been able to see now that people love this sort of interactive animation,” he said. “With the advances in authoring technology, it’s possible to create, at a much faster speed, something that could be really compelling.”

Although Khudari is happy to see The Act finally available to the public, he is skeptical that something like it could be created again within a reasonable time frame, especially if it were to strive for the artistic beauty that he feels was achieved with The Act.

But, he says, “I’d be thrilled if I was proven wrong.”

 Source : wired.com

 

 

 

 

Airbus designer reveals plans for 3D printed planes by 2050



An Airbus designer is drawing up plans to create a plane from a 3D printer the size of an aircraft hanger by 2050.
Airbus employee Bastian Schafer envisions an 80-metre-long aircraft with a curved body made from transparent material, so passengers feel as though they're flying among the clouds, reports Forbes. Airbus proposed the concept of a 2050 self-cleaning aircraft with inbuilt neural networks, antioxidant enriched air and body heat harvesting facilities in 2011, but how such an aircraft would be built was not explained.
It turns out Schafer has been working on the concept for the past two years, pooling together a team of ten Airbus industrial designers with the ominous promise, "we have an opportunity to do something different".
Despite the cost of building such an obscenely large 3D printer and the feats in technology that need to be mastered before it is even a possibility, the argument is that the resulting lightweight aircraft (65 percent lighter than a normal one, according to parent company the European Aeronautic Defence and Space Company) will be far cheaper to operate. As rocketing fuel prices show no sign of slowing, the idea is appealing.
The innovation arm of Eads opened a £2.6 million Centre for Additive Layer Manufacturing (CALM) back in 2011 with the University of Exeter to exploreopportunities for 3D printing in industry, and is already looking to pioneer 3D-printed plane parts. After making a few changes to ensure its model is regulation-ready, Airbus plans to have 3D printed components in the cabins of its A380s by the end of 2012. Its Eurofighter Typhoon military jet already has some internal 3D printed components.
These are mere baby steps towards the production of a plane constructed entirely of 3D printed parts. But it's not just the sheer size that will be an obstacle for Airbus (D-Shape, the biggest 3D printer currently in operation, has only ever made structures of a few metres in height). A type of transparent aluminum sturdy enough to make up the aircraft's body currently only exists in the imagination of the designers and technicians, as do the biopolymers proposed for some of its internal components. Schafer and his team are not too troubled by this, believing that multi-material 3D printers -- such as the one built by Objet -- can be used to generate the new materials. Objet currently offers consumers a range of 107 different materials that can be used with its printer -- this gives engineers the tools to experiment with bonding different materials to create prototypes.
"It's not theoretically impossible," said David Benjamin, a New York architect working with Airbus. "You can design new products that are not all solid and aluminum, but a composite material. You're designing new substances.
"You can dial in the different elasticity of an object, the color properties, or a continuous piece of material that is different properties over the piece. Certain parts of an airplane need to be strong and flexible [and 3D printers can create objects] strong just where they needed to be strong, or light where they needed to be light."
This may be some way off, however, and in the meantime, Schafer is happy to focus on the baby steps. He hopes consumers will be kicking back in 3D printed cabin seats by by 2013.
Source : wired.co.uk

Wednesday, July 25, 2012

The Real Reason Your Lumia Phone Won’t Get Windows Phone 8


After unveiling the Surface tablet, the company revealed a couple of days later its biggest-ever upgrade to Windows Phone — the Windows Phone 8. However, the latter news left a sour taste in the mouth of users who bought into Microsoft’s mobile platform early, as current Windows Phone users found out they wouldn’t be getting the update.
Why wouldn’t Microsoft let its most loyal mobile users in on its latest and greatest software? The reason is actually very simple: This isn’t the same Windows Phone operating system as the one they’ve been using. Although Windows Phone 8 resembles its predecessors in both looks and functionality, everything has changed under the hood.
“The oversimplified way of putting it is that, before, you had a phone that ran programs; now you have a computer that can make phone calls,” says Greg Sullivan, Microsoft’s senior marketing manager for Windows Phone (shown above). “There is a fundamental difference architecturally.”
Windows Phone has been re-coded from the ground up for Version 8. The original Windows Phone (Version 7) and all subsequent upgrades before 8 are actually based on Windows CE, Microsoft’s earlier mobile operating system. Windows CE was also the basis for Windows Mobile, which came before Windows Phone 7.
Windows Phone 8, however, is based on the same core software as Windows 8 itself (the Windows NT kernel). While that has many benefits — for users, hardware makers, developers and Microsoft — it means all those phones that were designed to run Windows Phone 7 can’t run the new OS.
All isn’t lost on current Windows Phone users, however. The most visible upgrade in Windows Phone 8 — the super-customizable home screen — will come to older Windows Phones through an upgrade to Windows Phone 7.8, and Microsoft says it’ll continue to support the previous Windows Phone OS.
“The sense that we just bought something and we don’t want to be left behind is what we’re delivering on,” says Sullivan. “Nokia is doing a bunch of works to keep this fresh. They’re going to continue to invest in the Lumia line and add new capability and new functionality.”
Was it really impossible to get those previous phones running Windows Phone 8, though? Hardware is often adaptable — the same Intel chips that power Windows PCs also power Macs, after all. Couldn’t Microsoft have worked out a way for those phones to get the latest version?
Yes, says Sullivan, but the cost would have been severe, and the benefits would have been minimal. Much of the functionality that Windows Phone 8 opens up has to do with higher resolutions, multi-core processors and technologies like near-field communication (NFC) — technologies current Windows Phones simply don’t have.
“That has a fair amount to do with it,” Sullivan says. “All of the work we would have had to do to get it on this architecture — and then there’s no benefit.”
Windows Phone 8 has much more in common with Windows 8 and Windows RT than previous generations of Windows Phone. The similarity goes beyond just sharing the same software code (the kernel), as, for instance,OS X and iOS do. Windows 8 and Windows Phone 8 actually share the same “core,” as Sullivan puts it, which means all Windows products will soon share the same device drivers, file system, networking stack (with IPv6 compatibility), media software, and most elements having to do with security.
“There’s a lot more than just the OS kernel that’s being shared,” Sullivan explains. “That’s one of the benefits of being on this shared core — we get to inherit the architecture and the scale of a very large number of users.”
Source : mashable.com

What if Web Browsers Were Celebrities? [Infographic]



Have you ever thought if web browsers were celebrities, how would they be like? Well usually everything is associated with something, then why not web browsers? Anyway, here are some famous web browsers which are more or less associated with these celebs:


Web Browsers Like Celebrities [INFOGRAPHIC]

Source: digg.com

Tuesday, July 24, 2012

Startup Uses a Smartphone Compass to Track People Indoors


People have used magnetic compasses to find their way outdoors for centuries. In a twist, a startup has found a way to use the magnetic sensors in smartphones to locate people themselves—this time, indoors, where GPS signals don’t normally reach. Tracking people in this way could lead to mobile maps that work indoors, and let stores target offers to customers standing in front of a particular product.
The Finland-based startup, Indoor Atlas, launched last week as spin-off from the University of Oulu. The company’s technology, intended for mobile software developers to use in other apps, is a new approach in the growing market for systems that track people inside.
The company says its method pinpoints people more accurately than many current methods, which typically employ the Wi-Fi or radio signals detected by a smartphone and are precise to within several meters. Indoor Atlas says its approach is accurate to between 10 centimeters and two meters, depending on the building. That’s the difference between, say, knowing a shopper is in the freezer section versus knowing he is standing in front of the ice cream. It also does not require a building to have any special equipment.
The market for indoor location technologies is beginning to explode (see “The Indoor Positioning System Era“). Google Maps first launched an indoor “My Location” feature last November, partnering with large retailers, airports, and now museums to upload floor plans. Other companies, such as Nokia and chip maker Broadcom, are also developing their own technologies, and Apple and Microsoft are following Google’s indoor mapping endeavor. Bruce Krulwich, a mobile industry analyst at Grizzly Analytics, has tracked at least 40 startups focused on indoor positioning globally, and IMS Research predicts there will be at least 120,000 indoor venue maps available to consumers by 2016 (see “Bringing Cell-Phone Location-Sensing Indoors,” and “Using Wi-Fi for Navigating the Great Indoors“).
Indoor Atlas’s technology works by analyzing the magnetic field inside a building. The structure of a building causes disturbances to the Earth’s magnetic field. Once these disturbances are mapped, people can be pinpointed within them through their phone’s magnetometer. Indoor Atlas’s product arose from research findings that showed the signature magnetic field within buildings was sufficiently varied and stable to be used for navigation, says company founder and computer science professor Janne Haverinen.
To use the technology, a developer would upload a building floor plan to Indoor Atlas’s servers, and then create a magnetic map of the area by walking around with the company’s smartphone tool. He or she could then build an app that communicates with Indoor Atlas’s cloud-based servers to pinpoint user locations.
Krulwich says the requirement for such preparations would deter Google, Microsoft, or Apple from ever using such a technology—they will stick with options such as Wi-Fi, which works immediately as long as a signal is available. But, he says, Indoor Atlas’s technology could appeal to thousands of other more niche application developers who want to track locations at specific places.
“It is difficult to predict the killer application,” says Indoor Atlas’s Haverinen, who, after developing the research and business plan over the past year, has raised seed funding from Helsinki-based business accelerator KoppiCatch. Now he’s reaching out to developers in an attempt to attract early adopters.
Source : mashable.com

En Garde! Microsoft Creates Smartphone Tech for Virtual Sword Fighting


Microsoft wants to help you sword fight without the physical risks of getting stabbed. The company’s solution? A team at Microsoft Research has created a hardware localization technology that enables you to play a multi-player sword fighting game using only smartphones.
No, you won’t need to attach any crazy lasers or peripheral accessories to make it work. The team’s aptly named SwordFight game requires only the existing hardware in most shipping smartphones. But it’s also not quite as simple as an app like Star Wars: Lightsaber Duel.
“There’s a lot of technology now that allows phones to connect. But if you want to enable games that have a more active flavor, then you need more,” Thomas Moscibroda, a Lead Researcher in the Mobile & Sensing Systems Research Group at Microsoft Research Asia, told Wired. “What you need is a technology that allows mobile devices to localize each other. If I move, I need to know how close your phone is next to me.”
Moscibroda and his colleagues on the Microsoft Research team have developed a technology called FAR. It’s a new sound-ranging scheme that makes it possible for a smartphone to locate another smartphone by measuring sound. One phone sends out a chirp, and a second phone determines the distance and the position of the first phone by measuring the time it takes for the chirp to travel to its speaker.
In SwordFight, two players aim their phones toward each other, and try to jab at the other person’s handset. When one player’s phone strikes within 15 centimeters of the other player’s phone, the second player loses a point. It’s as if there are imaginary swords, albeit very tiny ones, jutting out from each device. With the help of a phone’s accelerometer and digital compass, the game can tell which opponent did the striking. But what’s unique is the fact that the phones can know how close they are to one another.
The process of measuring distance with sound is nothing new. But the Microsoft team created faster, more accurate algorithms built on top of the core processing principles. Traditional techniques can take about one second to turn around a measurement, David Chu, one of the Microsoft researchers on theSwordFight project told Wired. But in that one second, a person can move his arms up to 4 meters.
“If you think about the fact that you could only take one measurement per second, you could have an error of 4 meters. We’ve been able to improve that, so that we can go 12 samples per second and theoretically up to 22 samples per second,” Chu said. “On average, based on our testing, we can actually achieve within 2-centimeter accuracy.”
In essence, the technology is incredibly fast, allowing users to play an interactive, phone-to-phone game in real time. But it isn’t limited to just a silly sword fighting game. The researchers were first inspired to create this localization technology to make games more interactive, but they see other potential applications.
“Overall, there’s really a broad applicability to it. We’re not simply talking about phones. A fundamental part of the research that we’ve done is not tied to any particular operating system or anything like that,” Chu said.
All a device needs to use the FAR technology is a speaker and a microphone — components that the vast majority of modern-day tablets, PCs and phones come with.
The FAR ranging scheme works through a four-step process, starting with phones sending out a tone. Image: Microsoft Research
Unfortunately, you won’t get these capabilities on your phone anytime soon. In theory, SwordFight could be released as an app on Windows Phone or other platforms, but the Microsoft Research team has no current plans to release FAR or its SwordFight game to the general public.
The technology still faces challenges. For example, the chirping noises the phone sends are very noticeable, because smartphone mics and speakers only support audible frequency range. (One solution is to make the chirps part of a game’s music.) Another challenge: Users can easily block their mics or speakers, causing inaccurate measurements.
Moscibroda, Chu and the rest of the Microsoft Research team plan on further developing the technology to address these issues and create more prototype games and applications. They’ve already created another game called ChaseCat, which uses the same technology to let you play a two-player running game where one person attempts to get within a certain distance of another user to score points.
“We’ve seen some other developers taking the underlying technology in a completely different direction than what we had thought of,” Chu said. “We think there is a healthy amount of uses in gaming and outside.”
Source : wired.com