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11:25:00 AM
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Facebook has released a whole slew of new figures at the Game
Developers Conference in San Francisco today, showing significant growth
in the number of people playing social games and completing
microtranscations.
The company also revealed that it will be launching a new Timeline
section later this week, focused solely on video games. “The game
section will give people a way to express their favourite games on their
timeline and About page, and will serve as another re-engagement and
discovery channel for game developers,” a Facebook spokesperson said.
This sounds like a change to users’ profile pages, although it could
also be related to the curated News Feed section shown a few weeks ago:
Over 250 million people are now playing games on Facebook.com each month. That’s up from 235 million last August and 205 million twelve months prior, now representing 20 percent of all daily Facebook Web users.
It’s a notable increase and should give a little concern to Apple and
Google, who have both found success offering casual or social games
through their respective stores for iOS and Android devices.
What’s interesting, however, is that throughout the month of February
more than half of the top 400 iOS games were integrated with Facebook.
It highlights a cross-platform approach prevalent in the video game
industry at the moment, which encourages players to connect with their
favorite franchises on a multitude of devices and services.
As a result, Facebook drove 263 million clicks from the mobile News
Feed to Google Play and the Apple App Store. It’s unclear how many of
those visitors completed the transaction or decided to look elsewhere,
but regardless, that’s a high figure that should bolster the number of
app downloads for both mobile ecosystems.
Game installations on Facebook.com have also increased by 75 percent
compared to March 2012, showing an interest in more resource-heavy
releases on the social network.
Together there are now roughly 200 games on Facebook.com, with more
than 1 million monthly active users on each. As with many social games,
or at least those adopting the free-to-play model, in-app transactions
are vital for creating a steady flow of revenue.
It can feel a little cheap, but Facebook says over 100 developers
earned more than $1 million last year via games available on the social
network. We might detest it, but we’re still paying for those power-ups
and multi-colored hats, it would seem.
In fact, the total number of people paying for content on Facebook
has increased 24 percent compared with March last year. It means that in
total, $2 billion was paid out to game developers in 2012.
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