skip to main |
skip to sidebar
8:49:00 AM
valgeo
On stage at the "See the Future" event
in New York, Sony has just announced its latest gaming console: the
PlayStation 4. "We believe that PlayStation 4 represents a shift from
thinking of a box or console," said Sony's Andrew House. "PlayStation is
the best place to play." The console will be arriving in the holiday
season of 2013, though unfortunately no pricing details were given, and
Sony didn't provide any glimpses of the new hardware.
As introduced by lead system architect Mark Cerny, the PS4 is based
on a "supercharged PC architecture," with an X86 processor, enhanced
PC-style GPU, and 8GB of GDDR5 unified high-speed memory. The controller
is called, unsurprisingly, the DualShock 4, and features the Vita-style
touchpad we'd heard about, and a light bar on the back to identify
players. Each PS4 will contain a 3D camera to track the various
controllers using the bar. The PS4 contains 8 CPU cores, providing
almost 2 teraflops of computational performance. The power allows for
30,000 polygons to be rendered in real time (by way of comparison, Heavy Rain
on the PS3 utilized 15,000). "Overall, our goal has been to architect
the system to support a breadth of experiences," said Cerny.
For those tired of waiting around for lengthy boot times, there's
some welcome news, as the console will let users suspend and resume play
just by pressing the power button. The console also contains a
secondary chip that is designed just to manage uploads and downloads,
even if the power is off — and digital titles will be playable as
they're being downloaded. On the upload side, the PS4 has always-on
video compression that will allow users to upload video as they go
(proving another set of rumors correct), and letting gamers share
footage or photos of their gaming excursions easily. Showing off the
feature, Cerny said "Our goal is to make sharing of video as popular in
the PlayStation 4 as screenshots are today."
That social focus extends to chat, where the platform will allow
users to watch games being played by others, and "reach out" to play on a
friend's system. Owners will also be able to use their smartphones and
other personal devices to browse videos and use companion apps. Facebook
and Ustream were both touted as third-party services the PS4 was
designed to work with.
Sony's acquisition of Gaikai is also bearing fruit with the new
console. Gaikai co-founder and CEO Dave Perry took the stage to
introduce his company's contributions to the new PlayStation, which
include instant notifications when your friends buy a given title.
Trying a game ahead of time is also in the cards, with Perry saying
"With Gaikai and the PlayStation Store, you'll be able to instantly
experience anything you want. Try it for free, share if you like it, and
pay only if you like it."
While not many specific examples were given, users will be able to
broadcast themselves in real time — triggered by the new "share" button
on the DualShock 4 (video trimming is built into the PS4 interface).
Developers will also have the tools to enable what Perry called
"director" status, letting one individual alter the gaming environment
of the player using the console, such as changing maps, or throwing
power-ups when they're in need.
The company is also betting heavily on the PlayStation Vita:
developers will be able to implement second screen functionality that
will let gamers play PS4 titles on their Vita. The stated goal is that
all PS4 titles will eventually be playable on the Vita. Unfortunately,
while the new console will in fact not be backwards-compatible
with current PlayStation 3 titles, the much-anticipated streaming
solution for PS3 titles isn't here. However, Perry did say that the
company was "exploring" the ability for PS3 titles to eventually be
available on almost any device.
A series of game demos rounded out the presentation — including the confirmation that Bungie's Destiny
would be coming to the console. Sony's decision to not announce the
price or a firm shipping date for the PlayStation 4 will no doubt give
the company room to maneuver should it need to respond to any gaming
announcements from Microsoft, and the lack of a hardware reveal will
give it something new to trumpet as the year progresses. We imagine
we'll learn a little bit more at this year's E3 in June.
0 σχόλια:
Post a Comment