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We go hands on with the a portion of the
Gears of War: Judgment campaign, as well as a look at the new
multiplayer modes from Epic's fourth trip into the Gears of War
universe.
A lot has happened at Epic Games since
Microsoft afforded the independent developer additional time to
fine-tune the fourth installment in the Gears of War franchise. The main
spokesman for the company, and one of the visionaries behind the Gears
franchise, Cliff Bleszinski, left after 20 years. Rod Fergusson, the
long-time executive producer of the franchise, left to work on
Irrational Games’ BioShock Infinite. And People Can Fly
co-founder Adrian Chmielarz, left the Polish developer for a new
venture. Most of the work on this game was already completed by the time
these major cogs left, but all three are major influences on the game.
Epic Games introduced a host of faces new to the media for a Gears of War: Judgment
event at its North Carolina headquarters, which featured hands-on time
with two campaign levels (Museum and Mansion), a newly revised
multiplayer OverRun mode, and a brand new Free for All multiplayer
experience.
Alan Van Slyke, senior producer on Judgment at Epic Games, promised
that the new game will deliver a more intense Gears experience with
fresh and new Locust beasts. And, at least in the two solo levels on
display (co-op wasn’t offered at the event), this is a more streamlined
Gears experience.
The Museum level is the first chapter in the story, which takes place
15 years before the events of the original trilogy, and just 30 days
after Emergence Day. This level offers the initial cinematic with the
backstory on Kilo Squad going on trial for disobeying orders. It sets up
the context of what’s happening in the story. There’s also a built-in
tutorial that explains the streamlined control scheme on how to do
things like mantle and change weapons. In this level, Kilo Squad needs
to defend a museum while Locust are attacking, but it unravels into
something much larger.
The Museum level starts in a city under attack by the Locusts and
eventually moves into a massive COG museum where several artifacts are
on display. This offers plenty of glass to break through, as well as a
variety of cover areas. It’s in this level that you first experience the
new Dynamic Defense Scenarios. Players are given a short amount of time
to position movable gun turrets, or sentries, throughout an area
between waves of attacking Locusts. There are different types of
sentries, including machine guns and flamethrowers. These guns run out
of ammo and have different firing ranges, so there’s a strategy in how
far away you place them, and in co-op, making sure they’re replenished
to take out the incoming monsters. It’s a fun diversion from the normal
shooting action in this level and Mansions, which also has a Dynamic
Defense Scenario. It’s a familiar gameplay tactic that’s reminiscent of
the defense system in Gears of War 3‘s horde mode, but expanded on.
The Mansion level takes place farther down the game’s story line. The
premise behind this mission is that Kilo Squad decides they need to
take down Karn, the new Locust General who’s leading the assault. In
order to do this, they need launch codes for a missile, which a
professor in the upper crust area of Halvo Bay has.
“The Mansion is set in the suburbs where the affluent people of
society lived,” said Chris Wynn, senior producer here at Epic Games.
“They had the bigger houses and the nicer stuff. There are also a bunch
of other locations you’ll go to that are all very unique and very
interesting and different. So while we’re set in one city, we wanted to
keep changing things with a lot of variety. We wanted to build areas
where you have big vistas and see big chunks of the city. We wanted to
be intimate and be in alleyways and then we wanted to be indoors and
outdoors. We had to look at all these different kinds of locales and
figure how to mesh them together through flow and pacing to make it all
feel new and interesting to players.”
The campaign mode gives players the opportunity to unlock additional
information by choosing the Declassification Testimony, a mode that
offers a more difficult mission by changing the rule set while facing
certain enemies, and limiting areas with certain weapons. This changes
the way you play and changes the testimony story a bit. It also unlocks
more content for the Star Scoring System.
Each game section (there are about 40 in the game) is scored from 0-3
stars based on difficulty. At end of the chunk you’ll see the task that
you did – executions, kills, etc. — and fill up the stars to show you
what you did well. The campaign offers the ability to instantly replay a
section to improve your star rating.
Replayability is also enhanced with the new Smart Spawn System (S3),
which ensures that Locusts will spawn different enemy types (maulers and
kantus, tickers and wreckers) at different locations each time you play
to create different “water cooler” moments in the campaign.
Epic unveiled a new OverRun map called Junkyard, which is a mix
between an interior and exterior map. The OverRun game mode is similar
to “Rush,” in the Battlefield games, with teams assigned to either
attack or defend, and each success by the attackers opening up a new
section of map. The map shown recently, Junkyard, takes place in a
factory, industrial-style junkyard area. There are two lanes — a left
lane and a right lane. The way that has played out through development
is that Epic made several maps — and Junkyard is one of the ones that
came through pretty quickly because it was very simple and easy to
understand.
“The multi-tiered objectives that we have in OverRun are very simple.
You have the attackers, which is the Locust team,” said Quinn DelHoyo,
multiplayer lead on Gears of War: Judgment. “They try to get
what we are calling the Emergence Hole, or E-Hole for short. That’s
where the Locusts come out of in the fiction of Gears of War. The Locust
team is trying to destroy this cover that the COG have put over this
hole to keep them out. Once they take that over, the Cog gets pushed
back and the map opens up new areas. The maps are long in OverRun, but
each play space is really tight. Once you get the first objective, you
move to the next area, which is another E-Hole cover. The final
objective is a generator, which is the COG’s last stand. They’re holding
out to keep the Locusts from destroying the generator. Each objective
is worth one point with three points total per map. If both teams happen
to get all three objectives, then it comes down to the time it took. So
you always want to go as fast as you can. It’s a very fast-paced game.”
There’s a lot of communication necessary to win in this mode. There
were ac vents in the walls that tickers can run through and sneak in to
avoid the barriers. Each section of the map is different. The first
objective is outdoors, then you go inside, and the final objective takes
you back outside again. A strategy that works in one area may not work
in another, so it keeps your team on its toes.
Epic also debuted the new Free For All multiplayer experience, a
traditional “every man for himself” mode found in most other shooters,
but new to the Gears universe. The map being shown, Streets, offers a
downtown section of Halvo Bay, which includes a butcher shop, body shop,
steel works, and a book store. There’s also a roof top with a water
tower for more vertical gameplay. The default rule is first player to 25
kills wins the game, but it’s completely customizable.
“The fans and the communities – especially the competitive eSports
communities – in order to warm up before their matches, or even online
if you want them to be really good and practice your own skills, they’d
get a bunch of friends to go on a King of the Hill and turn on friendly
fire and just blast each other,” said DelHoyo. “You can get really good
at your movement and your shotgun and your lancer skills. Now we’ve just
built that into the game with Free for All. You don’t need to do any
type of weird game manipulation. And if none of your friends are online,
you can play Free for All and not worry about anything.”
DelHoyo said fans didn’t love playing as the locusts, so they took
them out of the competitive game, and replaced them with red and blue
COG teams. For the multiplayer, dedicated servers are back, and Epic has
added loadout choices to let people play they how want by choosing
weapons. There are also interactive environments in each map, including a
secret bookcase in the librarythat players can find and utilize.
There’s going to be a lot of replay value in this game when it ships.
And Epic has made good use of the extra development time with an
experience that will be familiar, yet new, for fans of all skill levels.
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